Return To Monke
High Concept: Return To Monke is a 2D top-down shooter on rails where the player controls a microscopic tank inside of the body of a mad scientist, destroying their own DNA in order to de-evolve into a monkey. The more DNA is destroyed, the more powerful the tank gets. If the player fails to turn the scientist into a monkey in less than 5 minutes, he will turn into a different animal depending on the achieved progress.
Language: C#
Engine: Unity
Team Size: 2 Programmers, 1 Artist
Download: https://v3.globalgamejam.org/2023/games/return-monke-6
My Role: Gameplay Programmer
During this project I had the task of implementing most of the game’s content, while the other programmer was in charge of designing and implementing the tank’s movement on rails. My work includes:
Player Controller: Implemented shooting system for the tank, related to the XP the player currently has. As the game progresses the shooting power gets more intense.
UI And Menus: Designed and implemented the games UI and implemented its menus.
Alternate Endings: Implemented different endings that get triggered whenever the player has not been able to achieve the final goal of reaching monkey de-evolution. It shows an alternate ending of the scientist turning into a different animal and offers a retry option.
Soundtrack: Similar to my what I did for my student games, I produced different original songs for this game.